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Animation in fusion 360
Animation in fusion 360









animation in fusion 360

Fusion will automatically connect our Ellipse Mask node to the blue mask input of our Transform. I will choose 2000 by 2000 pixels. But, like everything else don’t shy away from using your own values. For this, we will head to the Image Tab and change the output size to Custom.

animation in fusion 360

Next, we want to increase our resolution and change our aspect ratio from 16:9 to a square. Let’s grab the green control line in our other viewer and decrease the Width of our circle. Click in the second viewer and press Ctrl+K. Let’s make it easier for us to see our line by viewing this in the second viewer and disabling the green controls outline. Increase the Border Width to see the outline. We want an outline, not a solid, so uncheck Solid in the inspector. Press the 1 or 2 key to view this in your preferred viewer. Press Ctrl+Spacebar, or whatever your add Tool shortcut is. I will try to explain everything we’re doing while keeping this somewhat short.

animation in fusion 360

But please consider supporting me if you have the means: Download If you struggle with something, you can download the Scene file for free. While I am using Fusion Standalone, everything I am doing is possible inside DaVinci Resolve including the Free Version. After this tutorial, you will feel much more confident in creating Motion Graphics in Fusion and working in Fusion in general. Here and there we will utilize some simple expressions, and I will show you some handy shortcuts along the way. On our way to rendering, we will be learning how to create a simple procedural 2D Animation, create an image particle Emitter, create interactive 3D Volumetric God Rays and composite all of that together. While this tutorial is quite long, all individual parts of this animation are very simple and easy to understand. Hi, I’m Noah and today we will be creating animations like this 100% inside of Fusion.











Animation in fusion 360